![]() ![]() ![]() Battle performance: Battle Performance Fields.Battle metadata: Battle Metadata Fields.No replays before 0.9.21 have been tested due to lack of replays available. The replays from the following client versions have been tested. Note: Once a replay has been processed and added to the database, it will not be processed again to avoid data This will process the replays sequentially. process_all ( replay_dir = '/path/to/replay/dir', db_path = 'path/where/to/save/the/database', db_name = 'wotreplay' ) Process all the replay files and store the results in the database from wotreplay import ProcessReplays ProcessReplays. from wotreplay import ReplayData replay = ReplayData ( file_path = 'path_to_replay/replay_file.wotreplay', db_path = '', db_name = '', load = False ) print ( replay. ![]() The package provides the possibility of exploring the data contained within one replay or process all replays in aĭirectory and store the data in a local database. The replays should be set to be "all" collected and not "last" one recorded.Īll data extracted can be saved to a local sqlite database. Quit the battle after dying and the battle was not ended, then only the battle metadata is available (which does notĬontain any battle performance / credits / xp data). It does not access any data such as tank positions or chat.ĭata can be extracted only from replays in which the player has waited until the end of the battle. The package can extract only the metrics data from World of Tanks replays. ![]()
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