![]() ![]() Use the limited time you have available each night to gather clues while earning money to pay your bills. And you’ll need to play these roles well if you want to catch the killer. A voyeur catching a glimpse under the masked but very real lives throughout the City of Light. To passengers, you are more than just a driver you are also a friend, a confidant, a shrink. They share their thoughts, their emotions, their stories… their secrets. You are no detective, but you do have a gift. Night Call is a non-linear, narrative-driven noire investigation game. These next few shifts will be far from ordinary or safe… You have seven nights to help find the killer, or the police will pin it on you. ![]() You are a taxi driver and survivor to the killer’s most recent attacks, having barely escaped with your life. The body count rises, and the police are no closer to catching the culprit. Enjoy an interesting conversation or ten!Ī mysterious serial killer stalks the streets of modern-day Paris. Free Roaming mode lets you relax and peruse the streets of Paris. □ ROAM THE STREETS: Investigating a murder is tough work. Can you uncover the identity of the killers? Be careful: a guilty suspect in one case may be completely innocent in the next. □ MULTIPLE CASES, MULTIPLE KILLERS: Gather clues across three distinct cases. SURVIVAL: Will you forsake information for more money, or sacrifice your income to get the info you need? Make your choices quickly - time is running out! □ GORGEOUS GAME NOIRE STYLE: Every character and location are lovingly hand-drawn in stunning black & white, evoking the pure tension of the noire style of art. Listen and help - they might have something useful for you. Some may move you, inspire you, or upset you. ![]() ![]() As he continues on his path to becoming a vampire, the ball is in Nazuna’s court to direct how far this relationship will go.□ A VIVID AND ORIGINAL CAST: Meet over 85 original, surprising, realistic characters and share their lives for a few brief moments. The world is expanding, but it’s just as lonely for Ko. If you thought chapters would be repetitive, well, this volume is here to prove you wrong. 2 adds more complexity to this nighttime scene, even though it wasn’t necessary. I really like Akira and hope to see more of her, that’s all I’m saying.Ĭall of the Night Vol. It’s super important if only because you feel that they aren’t meant for each other but still root for them. When Ko and Nazuna get close, it’s like you can just sense their heat. These character’s lanky bodies and over-the-top reactions sell the moment of every scene. The illustrations are just as amazing in volume 2. Instead, they seem to love giving advice to others, which seems like a bad idea considering they have very little figured out. Sure, there are some creative twists here, but I wouldn’t mind 200 pages of the two characters just dealing with their own mental issues of dependency and depression. This volume seems to be a statement that the series won’t fall into repetition, but it’s that repetition and the interactions between Ko and Nazuna that I loved most of all. It creates a really nice opener, but it loses its steam by the ending. We witness more emotions from Ko in this volume as we see him confused and jealous quite often. Further, we see the even adults need the night and a break from reality as we learn about what Nazuna does for money, but it honestly feel like a filler chapter outside a few stand-out panels of Ko being cool. She has no power here, and I think she realizes that as Nazuna feasts on his blood. Akira starts to hang out a little more, but it doesn’t really make as big an impact on Ko as I would have wished. The humor is more apparent, but the lonely undertones of the story themes still manage to creep up. It becomes almost careless how easily Ko reveals Nazuna is a vampire to strangers, but no one seems to mind. Things become incredibly awkward when Ko and Nazuna flaunt around their strange mannerisms in front of others. Instead, we learn about them through interaction with other characters. However, this volume doesn’t focus on the two as much as it did in Volume 1. Ko is still trying to figure out love, while Nazuna is busy playing mind games and just doing whatever the hell she wants. 2 puts the reader in a few more awkward situations as Ko and Nazuna become more comfortable with their agreement. However, we get an expanded look into this world and learn more about just freeing the night can be.Ĭall of the Night Vol. However, the brake peddle is pressed far too quickly to slow down any possible ending to this symbiotic (almost one-way) relationship. 2, we get a good sense of where these characters are after the conclusion of Vol. As the nights continue in Call of the Night Vol. ![]()
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